Examples of these samples can be seen here. Most of the ambient sounds in the Zelda games were taken from sound effects CDs such as Distorted Reality, Zero-G: Ethnic, and Best Service Gigapack. The instrument samples sound like they have come from either Korg and/or Roland sound devices. It hasn't been documented how Kondo wrote music for the Nintendo 64, but it sounds like Kondo used some sort of MIDI or MIDI-like sequencer. Some have drawn a parallel calling him the John Williams of video games. His music has been released on a multitude of albums. Kondo's style shows elements of Jazz, Classical, and Latin influences with a cinematic theme that have remained fairly similar throughout his career. To this day, Kondo continues to work with Nintendo making music for video games. Kondo went on to compose music for some of the biggest known titles for Nintendo including the Mario and Zelda series. He felt very confined to writing music on the Famicom because it had such a low quality of music, but as Nintendo released new systems, the quality of music also increased. Kondo never thought of composing music for games before, but he decided to try it out and in 1984 he was hired. In the early 1980's Kondo heard that a company called Nintendo was looking for music composers to create music for video games. His love for music appeared early in his life when he would create short tunes for fun, and by seventeen he began to study music professionally. Kōji Kondō was born on Augin Nagoya, Japan in the Aichi Prefecture.
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